Ignatius ex Flambeau

Firebrand

Description:
  • Birth Name: Ricard
  • Year Born: 1228
  • Gender: Male
  • Nationality: French
  • Place of Origin: Orléans, Île-de-France
  • Religion: Catholic
  • Title/Profession: House Flambeau Magus

Virtues

  • Elemental Magic (+1XP in 3 of Aquam, Aurum, Ignum, Terrum when you study the fourth)
  • Fast Caster (+3 to Initiative to cast spells in combat)
  • Flexible Formulaic Magic (You may raise or lower Range, Duration, or Target by one, raising or lowering the casting level by 5)
  • Immunity to Fire
  • Puissant Ignem (+3 to all totals that include Ignem, except Study Totals)

Flaws

  • Chaotic Magic (If you fall short of or exceed your level of effect by more than 1 level, it works but the effect is beyond your control)
  • Creative Block (-3 to Lab Totals to invent new spells, craft magic items, and make potions unless you use a lab text. Roll twice on the experimentation table.)
  • Enemies (Order of Hermes)
  • Optimistic
  • Warped Magic (nearby items become hot)
  • Weird Magic (When you botch a stressed spellcasting roll, roll one extra die. Botches from this die are strange or bizarre, not dangerous.)

Characteristics

  • Intelligence 2
  • Perception 1
  • Strength 1
  • Stamina 2
  • Presence 0
  • Communication -2
  • Dexterity 1
  • Quickness 1

Abilities

General
  • Athletics (Running) 2
  • Awareness (Searching) 1
  • Brawl (Punches) 2
  • French Language (Orléanais) 5
  • Orléans Lore (???) 1
  • Stealth (Urban Areas) 1
Academic
  • Artes Liberales (Ceremonial Magic) 1
  • Latin Language (Hermetic Usage) 3
Arcane
  • Finesse (Precision) 2
  • Magic Lore (Creatures) 1
  • Magic Theory (Ignem) 3
  • Parma Magica (Aquam) 2
  • Penetration (Creo) 1

Personality Traits

  • Decisive 2
  • Stubborn 1
  • Analytical 2

Reputations

Magical Arts

Technique
  • Creo 5
  • Intelligo 4
  • Muto 5
  • Perdo 5
  • Rego 5
Form
  • Animal 1
  • Aquam 5
  • Aurum 5
  • Corpus 2
  • Herbam 1
  • Ignem 5
  • Imaginem 1
  • Mentem 1
  • Terram 5
  • Vim 2

Spell List

Charge of the Angry Winds CrAu15 (Voice,Concentration,Individual)
A wall of wind roars away from you, starting up to 10 paces away and continuing until it dissipates naturally. The wind is confined by any existing barriers, but if unconfined it can be up to a hundred paces wide. All within the area must make Dexterity + Size stress roll of 9+ or fall down and be blown along by the winds. The rolls must be made at the start of the gale and each subsequent round that the wind is maintained. You must concentrate on the gale. Missile fire into or out of the gale is futile and marching against the gale requires a Strength + Size stress roll of 15+. Failure in this attempt mandates another Dexterity + Size stress roll of 12+ to keep form falling.

Creeping Oil CrAq15 (Voice,Sun,Individual)
Saturates a porous material with flammable oil. When casting this spell, you make a flicking motion with your index finger and thumb, as if propelling something at the target. A dot of oil appears on the target after the spell is finished and slowly spreads over the target, saturating enough cloth to cover a person. If used on a person’s clothes and ignited, the oil does +12 damage the first round, +6 the second, and +0 the third.

Lamp Without Flame CrIg10 (Touch,Concentration,Individual)
This spell creates a steady light as bright as daylight on a cloud day. The light has no apparent source, but illuminates an area about 10 paces across, centered on a point indicated by the caster. This point may be a mobile item.

Blessing of the Flame CrIg15 (Touch,Diameter,Individual)
The target is immolated, taking +5 damage per round while the spell is in effect. The fire spreads as normal.

Flash of the Scarlet Flames CrIg15 (Voice,Momentary,Individual)
A brilliant red flash explodes in the air where you designate. If you target a person’s face the target needs a Stamina stress roll of 9+ to avoid temporary blindness. If the target botches the roll, he is permanently blinded. If temporarily blinded, he can try to make a simple Stamina roll of 9+, each minute to recover. The flash is equivalent to looking straight at the sun.

Pilum of Fire CrIg20 (Voice,Momentary,Individual)
A 2-foot thick, spear-shaped jet of fire flies from your palms, doing +15 damage to the individual it hits.

The Crystal Dark MuTe10 (Voice,Momentary,Individual) Req: Rego
A 10-inch crystal dart rises from the ground at your feet, floats into the air, and speeds off like an arrow at a target that is within Voice range. It does +10 damage and always hits its target, although it must penetrate Magic Resistance to have any real effect.

The Unseen Porter ReTe10 (Voice,Concentration,Individual) Req: by Form
Slowly moves non-living objects but cannot overcome intentional resistance. Roughly speaking it has the capabilities of a person with Str 5. The heavier the object is the slower the unseen porter moves. If delicacy is required, high Finesse stress rolls (12 or so) are needed. It cannot lift things more than 6 feet above the ground. Casting requisites of an appropriate Form for the target are required.

Unravelling the Fabric of Ignum PeVi10 (Voice,Momentary,Individual)
Cancels the effects of any one Ignum spell who’s level is less than or equal to 20 + stress roll (no botch).

Bio:
Companions

Ignatius ex Flambeau

A Pox Upon Your House Fezyk_